Accelerator of self-awareness for individuals
Drives more impact for coaching programs
Quantitative analysis on behavioural trends for organisations
Who is it for
The CoachAbility tool can be used with any of our virtual games, ideally when the game experience is combined with a coaching program.
How does it work
Our games immerse participants in social and experiential learning, thus surfacing their natural behaviours. The CoachAbility tool records the game session and allows a trained observer to timestamp key behaviours from each participant, aligned to a customisable behaviour framework. Recording snippets with analysis are then sent to participants and their coach for review in their own time.
More self-aware leaders ensure higher engagement and productivity
Greater ROI from coaching investment
Proof (or not!) of values being lived in the organisation
Who's using this?
We integrate with coaching organisations and train their coaches to use CoachAbility. If your organisation is not currently using professional coaches, but would like to explore using this tool, we are happy to discuss options.
“I had no idea
I did that”
Our proprietary observation tool, CoachAbility, can be used to record and analyse participant behaviours during our games, for use in follow-up coaching.
We use CoachAbility in partnership with CoachHub to deliver Schneider Electric’s Inclusive Leadership Program:
“Our experience of working with PBS has been above and beyond expectations. PBS’ games are the butter to our bread, the thread to our needle, and the cream in our coaching world coffee.
Their CoachAbility tool, used with the Mosaic Game, enables behaviour observation that coaches can use to bring about deep insights for a coachee. In combining this tool with an ongoing DEI coaching program 90% of coaches noted that the Mosaic Game had the most positive impact on the coachee and the overall transformation of the coachees.
As one coach noted: “self-observation is the most powerful driver of self-awareness”.”
Kristen Norman, Head of Coach Relations, CoachHub
Who it involves
Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other.
They are led at all times by a facilitator either from PBS or the client.
How long it lasts
Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go.
There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.
Where it happens
Almost all of our games can be played face-to-face, virtually or a combination of both.
Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.
“This is the best training I’ve ever experienced”
Most corporate training is boring, irrelevant or immediately forgotten. Our approach combines experiential and social learning to create immersive, lifelike and memorable experiences.
Participants learn in a few hours what might take months or years in their real jobs.