top of page




Most organisations find our off-the-shelf experiences the perfect starting point for addressing their business challenge. 

In the last 35 years, we have created more than 500 learning experiences for the physical and online classroom, focusing on leadership, sustainability and commercial acumen. 

How does it work?

Who it involves

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other. 

They are led at all times by a facilitator either from PBS or the client.

How long it lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go. 

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where it happens

Almost all of our games can be played face-to-face, virtually or a combination of both. 

Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.


  • Understanding how talent decisions impact business performance

  • Informed hiring creates diverse teams

  • Effective succsion planning; managing engagement and wellbeing

Key outcomes

Participants play the role of a virtual team leader, competing against others to build the most engaged, cap