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Key outcomes

  • Self-aware leaders

  • Giving and receiving effective feedback

  • Individual development plans

Who is it for

  • Any people manager

  • High potential leader



per participant

per hour

How does it work

Teams compete in a new and complex industry to achieve maximum profit and customer satisfaction while maintaining total employee engagement. This pressured environment ensures that their natural leadership strengths and weaknesses are revealed. Participants also gain skills and techniques for giving constructive feedback to take back to the workplace. Feedback is comprehensive and immediate, leading to increased self-awareness, and forming the basis for a detailed individual development plan.

Business Benefit

  • Enhanced employee engagement

  • Increased loyalty and commitment

  • Accelerated leader development

Companies who are playing this game

Eaton, Sika, Siemens, Nestle, Cotecna

First, lead self. 

This challenging and unique program builds two of the key skills needed by every leader: self-awareness and the ability to give high impact feedback. It is proven to accelerate leadership development and deliver real business outcomes, fast.



"Just a wonderful experience. Taking a serious topic and making it fun and interactive. Probably the best simulation I've done in my career"



"Highly interactive and masses of opportunity for engagement. The ‘game’ is challenging but enjoyable. Great design and plenty of relevant reflection time allowed." 



"A great opportunity to learn and practice how to give powerful feedback which I will implement."


This is what participants have to say about this game

Who it involves

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other. 

They are led at all times by a facilitator either from PBS or the client.

How long it lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go. 

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where it happens

Almost all of our games can be played face-to-face, virtually or a combination of both. 

Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.

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“This is the best training I’ve ever experienced”

Most corporate training is boring, irrelevant or immediately forgotten. Our approach combines experiential and social learning to create immersive, lifelike and memorable experiences. 

Participants learn in a few hours what might take months or years in their real jobs.

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