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“This is the best training I’ve ever experienced”

Most corporate training is boring, irrelevant or immediately forgotten. Our approach combines experiential and social learning to create immersive, lifelike and memorable experiences. 


Participants learn in a few hours what might take months or years in their real jobs.

More information

Let's get real.

Sure, you can learn the guitar through a £10.99 course from Udemy (sorry, Udemy, we love you really - sort of). Try becoming a more inclusive leader, a master ESG strategist or a pricing expert alone. No chance.  

The issues that really matter, those which will make a material difference to performance and culture, need to be addressed by groups of people in context, together. There’s no proven formula for solving the really big issues - otherwise they wouldn’t be problems at all!

Amazing clarity and connection happens when people share a meaningful experience like a PBS game.
 

Game-based Learning

Do

Reflect

Adapt

Conclude

Learn by doing

This is the opposite of death by PowerPoint. Most training courses are high on theory and concepts, low on actual practice. This means you forget most stuff pretty quickly. 

We create the scenarios for you to actually practise solving the critical issues - whether it’s leading a team through a challenging project or devising and implementing a new commercial strategy.

After just a few hours with us, you are prepared to

implement what you’ve learnt back at work, because you’ve actually done it already.

Unpredictable 

& Competitive

Our games see participants compete in small teams

against each other, not a computer. 

They could be competing for customer orders, to attract the best talent or to secure the best supplier contracts. 

Just like in real life, there is no single winning strategy in any of our games. Success requires participants to out-think competitors in a naturally dynamic environment. 

This is game-based learning, not gamification!

Gamification

Game-based

Learning

Applies game elements (badges,

etc) to a non-game scenario

Applies relevant learning

content to a game scenario

Uses games to deliver

specific learning objectives

Game-like aspects are adjusted

to fit learning content.

Assessment is not within scenario

Often inexpensive and

straightforward to build

Motivation is both intrinsically and extrinsically rewarding

Assessment is in-game

Often challenging and costly

to build well

Motivation is extrinsically rewarding

For organisations wanting to win.

Leaders are facing two key challenges: closing the skills gap and attracting/retaining talent. Learning is often cited as the key to these challenges. Over 90% of employees consistently report they would stay loyal to their organisation if it invested properly in their career development. 

However, recent research suggests most traditional and online learning is still associated more with fatigue than with impact. Relevant and engaging learning experiences are needed more  than ever.

Check out our new e-book on "The Impact of Serious Games" using the button below. 

Game-based Learning, 

compared to other methods: 

Get in touch!

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“Great learning. It really made me reflect on my biases, when I didn’t even realise I had them!”

Steve Diggins, Talent Game participant

“The thing I loved the most was building connections with my colleagues”

Niranjan Paul, Mosaic Game participant

Feedback

Here's a selection of great feedback we've received from clients and participants.

"Compass partners with PBS to leverage the power of game-based learning"

Ali Fox, L&D Programmes Manager

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