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Key outcomes

  • Inclusive leadership and decision making

  • Self-aware leaders

  • Effective teamwork

  • Giving and receiving effective feedback

  • Observational skills

  • Psychological safety

  • Translating values into behaviours

  • Individual and team action plans

Who is it for

  • Any people manager

  • Newly formed or under-performing teams



per participant

per hour

How does it work

Run on a customised virtual whiteboard, participant teams compete against each other to build and manage a tile making business. In each time-pressured game cycle, teams must allocate roles within their teams, build and deliver their products – and keep the customer satisfied. Regular reflection and feedback is aided by simple, relevant frameworks to help participants to make sense of, and improve, the way they are working. 

Business Benefit

  • Enhanced employee engagement

  • Increased loyalty and commitment

  • Accelerated leader development

Companies who are playing this game

  • Eaton

  • Tarmac

  • Schneider Electric


No thanks!

A unique, challenging and memorable learning experience to enable self-aware and inclusive leaders, collaborative teams and effective feedback.

Pierre Yves-Balcon

Diana Food

“This is a great way to learn about myself and my colleagues, and it is brilliant at building team spirit at the same time because it is so fun and competitive! As a result of the experience, our team will communicate better, distribute tasks more appropriately and share best practise more often.” 

Jeff Warren

Schneider Electric

"Excellent course and very important as I expand my leadership capabilities. I've learnt to slow down and provide more meaningful feedback. Thank you for the opportunity to grow and learn"

Niranjan Paul


"It was really good going through the different rounds - learning from previous mishaps and from each other. The thing I loved the most was building connections with my colleagues"


This is what participants have to say about this game

Game Modules

Usually played over 3 game rounds with increasing complexity. Participants change roles each round to practice new ways of working. Bespoke behaviour and feedback models help to structure reflection exercises and action planning. 

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“This is the best training I’ve ever experienced”

Most corporate training is boring, irrelevant or immediately forgotten. Our approach combines experiential and social learning to create immersive, lifelike and memorable experiences. 

Participants learn in a few hours what might take months or years in their real jobs.

Who it involves

Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other. 

They are led at all times by a facilitator either from PBS or the client.

How long it lasts

Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go. 

There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.

Where it happens

Almost all of our games can be played face-to-face, virtually or a combination of both. 

Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.

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