Key outcomes
-
Customer centricity
-
Change management
-
Supply chain efficiencies
-
Cross-functional collaboration
-
End-to-end mindset
Who is it for
-
Middle managers
-
Business school students
Cost
£65
per participant
per hour
How does it work
Teams are dropped into a simulated cross-functional business setting. They quickly experience the challenges of meeting internal and external customer needs meaning they must redesign processes, roles and communications to overcome silos and accelerate performance.
Business Benefit
-
Increased customer satisfaction
-
Improved cross-function communication
-
Reduced siloes across the organisation; effective change management
Companies who are playing this game
-
Timken
-
Unilever
-
Harvard Business School
The times are
a'changing
Break down silos by enabling teams to shift from a functional mindset to a process mindset
Who it involves
Normally between 12 to 24 participants in each session (but this is flexible), competing in smaller teams against each other.
They are led at all times by a facilitator either from PBS or the client.
How long it lasts
Most games are 2-8 hours. Some classroom courses last up to 4 days. We tend to avoid playing online for more than half a day in one go.
There is normally some brief pre-work for participants to complete and we suggest a short follow-up workshop to embed the learning.
Where it happens
Almost all of our games can be played face-to-face, virtually or a combination of both.
Increasingly, we are seeing demand for digital games to be played face-to-face in the classroom.
“This is the best training I’ve ever experienced”
Most corporate training is boring, irrelevant or immediately forgotten. Our approach combines experiential and social learning to create immersive, lifelike and memorable experiences.
Participants learn in a few hours what might take months or years in their real jobs.